Sunday, February 20, 2005

Vista

Packaging concept for a Limited Edition version of Vista, at that time named Longhorn.





The "Aurora" in the OOBE (Out Of Box Experience) is a 
real-time animation created with Excel.

Yes, you read that right, ....... Microsoft Excel.
(don't try this at home kid's)





A place to stuff all of your stuff, a Virtual Photo Album concept called MAX.



© ROBERT STEIN III '20

Saturday, February 23, 2002

Tiamo

What is work and career without vacation and relaxation?

Tiamo, on South Andros Island.



Facing a "Bight", cut between islands, its like the biggest bath tub ever.


Tiamo Website


© ROBERT STEIN III '20

Sunday, February 25, 2001

Olympic Peninsula

Ruby Beach, Olympic National Park, WA.



© ROBERT STEIN III '20

Tuesday, February 22, 2000

3D UI




Pre-visualization and concept design for the first XBox user interface.









© ROBERT STEIN III '20





Tuesday, November 23, 1999

Sunday, February 22, 1998

Running Boxes

Creating real-time games in '97.


In the early days of real-time, we had so few polygons to work with,
everything was essentially a box.
Running characters were running boxes.


I wish I had more to show you, but I threw it all out.
It may seem odd for an artist to throw out work like that, after all, 
I have saved earlier work.
I didn't  save any because I didn't feel that it represented my abilities.
Early real-time was so limiting, it was all about the limits of Dev's, not artists.


The only opportunity to create higher level graphics were for websites and print.










© ROBERT STEIN III '20

Saturday, February 22, 1997

Tender Loving Pills

A set of stereo pairs for a psychological thriller, Tender Loving Care.



Box art by Virgin Games


© ROBERT STEIN III '20