Creating real-time games in '97.
In the early days of real-time, we had so few polygons to work with,
everything was essentially a box.
Running characters were running boxes.
I wish I had more to show you, but I threw it all out.
It may seem odd for an artist to throw out work like that, after all,
I have saved earlier work.
I didn't save any because I didn't feel that it represented my abilities.
Early real-time was so limiting, it was all about the limits of Dev's, not artists.
The only opportunity to create higher level graphics were for websites and print.
© DUAEL DESIGNS LLC & ROBERT STEIN III '10