Sunday, February 22, 1998

Running Boxes

Creating real-time games in '97.


In the early days of real-time, we had so few polygons to work with,
everything was essentially a box.
Running characters were running boxes.


I wish I had more to show you, but I threw it all out.
It may seem odd for an artist to throw out work like that, after all, 
I have saved earlier work.
I didn't  save any because I didn't feel that it represented my abilities.
Early real-time was so limiting, it was all about the limits of Dev's, not artists.


The only opportunity to create higher level graphics were for websites and print.










© ROBERT STEIN III '20